Carsten Whimster |
Berlin, Germany
carsten@whimster.org |
Objective |
Developing cutting-edge computer graphics software
|
Skills |
Tools/Languages: C/C++, Vim, MSDev, CVD...
Renderers: mental ray, OpenGL... Operating Systems: Windows, Irix, Linux... and much more... please ask. |
Employment |
mental images GmbH, November 2001 to Present Senior Graphics Software Engineer, Rendering Core • coded mental ray 3.x hair renderer and shader • made the BSP tree capable of flushing and rebuilding branches • reduced memory fragmentation by a factor of ten • rewrote memory alllocation to recover from allocation failures • managed development relationship with Softimage • heavily involved in work with ESC F/X on The Matrix 2 and 3 • wrote mi_raster_unit() giving shaders view dependence info • implemented separate 4-channel opacity colour for compositing • sped up "rapid motion" motion blur by a factor of up to fifteen Softimage Co., June 1999 to October 2001 Professor Oldford, University of Waterloo, 1996/97 |
Education |
Honours Bachelor of Mathematics,
Computer Science University of Waterloo, Graduated with Distinction April 1999 Courses: CS 788: Topics in Computer Graphics: Rendering CS 679: Splines and Their Use in Computer Graphics CS 488: An Introduction to Computer Graphics CS 486: An Introduction to Artificial Inteligence |
Languages | English: fluent; Danish and German: very good; French: usable. |
Interests | Photography, drawing, writing, bicycling, programming. |